| (46 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
== SimB == | == SimB == | ||
Additional documentation is available here: [https://github.com/hhu-stups/prob2_ui/blob/develop/src/main/helpsources/help_en/Main%20Menu/Advanced/SimB.md SimB Documentation] | |||
SimB is a simulator built on top of ProB. It is available in the latest SNAPSHOT version in the new JavaFX based user interface [[ProB2-UI]] (https://github.com/hhu-stups/prob2_ui), The modeler can write SimB annotations for a formal model to simulate it. Examples are available at https://github.com/favu100/SimB-examples. | SimB is a simulator built on top of ProB. It is available in the latest SNAPSHOT version in the new JavaFX based user interface [[ProB2-UI]] (https://github.com/hhu-stups/prob2_ui), The modeler can write SimB annotations for a formal model to simulate it. Examples are available at https://github.com/favu100/SimB-examples. | ||
| Line 47: | Line 49: | ||
Start SimB via "SimB" in the "Advanced" Menu after opening a machine. | Start SimB via "SimB" in the "Advanced" Menu after opening a machine. | ||
[[File:Open_SimB.png| | [[File:Open_SimB.png|600px]] | ||
Now, you can open a SimB file (JSON format) controlling the underlying formal model. | Now, you can open a SimB file (JSON format) controlling the underlying formal model. | ||
[[File:SimB_Window.png| | [[File:SimB_Window.png|600px]] | ||
A SimB file | As of version 1.16 of ProB you can also use SimB | ||
SimB | * within [[Using_the_Command-Line_Version_of_ProB|probcli]] using the commands | ||
** <tt>-simulate SIMBFILE.json Steps</tt> for running the simulation a certain number of steps | |||
** <tt>-rt_simulate SIMBFILE.json Steps</tt> for real-time simulation for a certain number of steps | |||
** <tt>-mc-simulate SIMBFILE.json Reps Steps</tt> for Monte-Carlo simulation with Reps repetitions, each simulation the given number of steps | |||
You can also open a SimB simulation dialog in the Animation menu of ProB Tcl/Tk. | |||
Additional options are: | |||
* <tt>-simb_profile</tt> to print out profiling information at the end of the simulation | |||
* <tt>-simulate_until_ltl_ap LTLSTOP</tt> meaning that the simulation will stop when the LTL atomic property LTLSTOP is true. | |||
* <tt>-simulate_until_time TIME</tt> meaning that the simulation will stop when simulation time reaches or exceeds TIME | |||
A SimB file describes a list of SimB activations and SimB listeners to simulate the model. | |||
A SimB activation controls the simulation: it can trigger an event in the formal model after a specified delay and it can also trigger other activations. Probabilistic annotations and B formulas can be used to influence the chosen event and the triggered activations. | |||
The SimB listeners enable interactive simulation: they can respond to user interaction by triggering SimB activations. | |||
The general structure of a SimB simulation is as follows: | The general structure of a SimB simulation is as follows: | ||
| Line 72: | Line 84: | ||
== Probabilistic and Timing Elements in SimB == | == Probabilistic and Timing Elements in SimB == | ||
The SimB file always contains an <tt>activations</tt> field storing a list of probabilistic and timing elements to control the simulation. Probabilistic values | The SimB file always contains an <tt>activations</tt> field storing a list of probabilistic and timing elements to control the simulation. Probabilistic values are always interpreted as weights and thus may sum to any number greater than zero. | ||
There are two types of activations: direct activation and probabilistic choice. | There are two types of activations: direct activation and probabilistic choice. | ||
All activations are identified by their <tt>id</tt>. | All activations are identified by their <tt>id</tt>. | ||
| Line 82: | Line 94: | ||
All other fields can be defined optionally. | All other fields can be defined optionally. | ||
* <tt>execute</tt> identifies the activated event by its name. | * <tt>execute</tt> identifies the activated event by its name. It can also be a list of events, in which case on of the events will be executed (see transitionSelection below) | ||
* <tt>after</tt> defines the scheduled time (in ms) when activating an event. By default, it is set to 0 ms, e.g., when this field is not defined explicitly. | * <tt>after</tt> defines the scheduled time (in ms) when activating an event. By default, it is set to 0 ms, e.g., when this field is not defined explicitly. | ||
* <tt>activating</tt> stores | * <tt>activating</tt> stores activations that will be scheduled when executing the event defined by <tt>execute</tt>. When the attribute is absent then no other activations are scheduled. The modeler can either write a String (to activate a single activation) or a list of Strings (to schedule multiple activations) | ||
* <tt> | * <tt>activatingOnlyWhenExecuted</tt> stores a boolean flag which states whether activations in <tt>activating</tt> are only triggered when event in <tt>execute</tt> is triggered (or always) | ||
** <tt>multi</tt> means that the | * <tt>activationKind</tt> stores the kind of the activation. Possible options are <tt>multi</tt>, <tt>single</tt>, <tt>single:min</tt>, and <tt>single:max</tt>. The default value is <tt>multi</tt>. | ||
** <tt>single</tt> means that | ** <tt>multi</tt> means that multiple activations with the same id can be queued at the same time. | ||
** <tt>single:min</tt> means that | ** <tt>single</tt> means that at most one activation with this id can be queued at the same time. Priority is given to activations triggered first. <tt>id</tt> | ||
** <tt>single:max</tt> means that | ** <tt>single:min</tt> means that at most one activation with this id can be queued, retaining the activation with the minimal deadline. | ||
* <tt>additionalGuards</tt> | ** <tt>single:max</tt> means that at most one activation with this id can be queued, retaining the activation with the maximal deadline. | ||
* <tt>fixedVariables</tt> | * <tt>additionalGuards</tt> describes additional guards when executing the event stored in <tt>execute</tt> | ||
* <tt>probabilisticVariables</tt> | * <tt>fixedVariables</tt> is a map, mapping identifiers to values. The identifiers should be parameters of the executed event, or variables which are assigned non-deterministically by the event. | ||
** <tt>first</tt> means that the first transition is chosen for execution. | * <tt>probabilisticVariables</tt>is a map of maps. A variable (parameter, or non-deterministic assigned variable) is mapped to another map defining the probabilistic choices for its value. The second Map contains Key-Value pairs where values are mapped to the probability/weight. | ||
* <tt>transitionSelection</tt> determines how SimB choses from multiple possible transitions (due to not specified variables): | |||
** <tt>first</tt> (the default) means that the first transition is chosen for execution. | |||
** <tt>uniform</tt> means that a transition is selected from all alternatives uniformly. | ** <tt>uniform</tt> means that a transition is selected from all alternatives uniformly. | ||
* <tt>priority</tt> stores the priority for scheduling <tt>execute</tt>. | * <tt>priority</tt> stores the priority for scheduling activations. Lower number means greater priority. Activations with same priorities and same scheduled time are processed in the order they are defined in the JSON file. Default value (if not defined) is 0. | ||
* <tt>activatingOnlyWhenExecuted</tt> is true by default, meaning that other activations will only be triggered if the <tt>execute</tt> was successful. | |||
* <tt>errorWhenNotExecuted</tt> is false by default. When set to true an error will be reported if <tt>execute</tt> was not successful. | |||
<pre> | <pre> | ||
{ | { | ||
| Line 103: | Line 118: | ||
"after": ... | "after": ... | ||
"activating": ... | "activating": ... | ||
"activatingOnlyWhenExecuted": ... | |||
"activationKind": ... | "activationKind": ... | ||
"additionalGuards": ... | "additionalGuards": ... | ||
"fixedVariables": .... | "fixedVariables": .... | ||
"probabilisticVariables": .... | "probabilisticVariables": .... | ||
"transitionSelection": ..., | |||
"priority": ... | "priority": ... | ||
} | } | ||
| Line 113: | Line 130: | ||
=== Probabilistic Choice === | === Probabilistic Choice === | ||
A probabilistic choice selects an | A probabilistic choice selects an activation to be triggered. | ||
It requires the two fields <tt>id</tt>, and <tt>chooseActivation</tt>. <tt>chooseActivation</tt> is a Map | It requires the two fields <tt>id</tt>, and <tt>chooseActivation</tt>. <tt>chooseActivation</tt> is a Map of Key-Value pairs where activations (identified by their <tt>id</tt>) are mapped to a probability/weight. | ||
The probabilities are always interpreted as weights and may sum to any number greater than zero. | |||
Thus, a <tt>probabilistic choice</tt> is of the following form: | |||
<pre> | <pre> | ||
| Line 143: | Line 162: | ||
== Interactive Elements in SimB == | == Interactive Elements in SimB == | ||
Interactive elements in SimB are | Interactive elements in SimB are described by SimB listeners. | ||
A SimB listener consists of four fields <tt>id</tt>, <tt>event</tt>, <tt>predicate</tt>, and <tt>activating</tt>. | A SimB listener consists of four fields <tt>id</tt>, <tt>event</tt>, <tt>predicate</tt>, and <tt>activating</tt>. | ||
This means that the SimB listener associated with <tt>id</tt> listens on a manual/user interaction on <tt>event</tt> with <tt>predicate</tt> after which activations in <tt>activating</tt> are triggered. | This means that the SimB listener associated with <tt>id</tt> listens on a manual/user interaction on <tt>event</tt> with <tt>predicate</tt> after which activations in <tt>activating</tt> are triggered. | ||
| Line 193: | Line 212: | ||
} | } | ||
</pre> | </pre> | ||
== Reinforcement Learning Agent in SimB == | |||
Instead of loading a SimB simulation as a JSON file, one can also load a Reinforcement Learning | |||
agent implemented in Python (.py). | |||
For the simulation to work, one has to apply the following steps: | |||
1. Train a model of a Reinforcement Learning agent. | |||
2. Create a formal B model (including safety shield) for the RL agent. | |||
The operations represent the actions the RL agent can choose from. The formal model's state mainly represents the state of the environment. | |||
Safety shields are encoded by the operations' guards which are provided to the RL agent. Enabled operations are considered to be safe. Thus, the RL agent chooses the enabled operation/action with the highest predicted reward. | |||
The operations' substitutions model the desired behavior of the respective actions. | |||
An example for the FASTER of a HighwayEnvironment is as follows: | |||
<pre> | |||
FASTER = | |||
PRE | |||
¬(∃v. (v ∈ PresentVehicles \ {EgoVehicle} ∧ VehiclesX(v) > 0.0 ∧ VehiclesX(v) < 45.0 ∧ | |||
VehiclesY(v) < 3.5 ∧ VehiclesY(v) > -3.5)) | |||
THEN | |||
Crash :∈ BOOL || | |||
PresentVehicles :∈ P(Vehicles) ; | |||
VehiclesX :∈ Vehicles → R || | |||
VehiclesY :∈ Vehicles → R || | |||
VehiclesVx :| (VehiclesVx ∈ PresentVehicles → R ∧ | |||
VehiclesVx(EgoVehicle) ≥ VehiclesVx’(EgoVehicle) - 0.05) || | |||
VehiclesVy :∈ Vehicles → R || | |||
VehiclesAx :| (VehiclesAx ∈ PresentVehicles → R ∧ VehiclesAx(EgoVehicle) ≥ -0.05) || | |||
VehiclesAy :∈ Vehicles → R || | |||
Reward :∈ R | |||
END | |||
</pre> | |||
Lines 2-4 shows the operation's guard which is used as safety shield. | |||
Lines 6-15 shows the operation's substitution describing the desired behavior after executing FASTER. | |||
3. Implement the mapping between the RL agent in Python and the formal B model. | |||
This includes the mapping of actions to operations, and the mapping of information from the RL agent, particularly the environment and observation, to the variables. | |||
An example for the mapping of actions to operations is as follows: | |||
<pre> | |||
action_names = { | |||
0: "LANE_LEFT", | |||
1: "IDLE", | |||
2: "LANE_RIGHT", | |||
3: "FASTER", | |||
4: "SLOWER" | |||
} | |||
</pre> | |||
Here, one can see that the numbers representing the actions in the RL agents are mapped to the corresponding operation names in the formal B model. | |||
An example for a mapping to a variable in the formal B model is as follows: | |||
<pre> | |||
def get_VehiclesX(obs): | |||
return "{{EgoVehicle |-> {0}, Vehicles2 |-> {1}, Vehicles3 |-> {2}, | |||
Vehicles4 |-> {3}, Vehicles5 |-> {4}}}" | |||
.format(obs[0][1]*200, obs[1][1]*200, obs[2][1]*200, | |||
obs[3][1]*200, obs[4][1]*200) # Implemented manually | |||
</pre> | |||
Remark: While the getter for the variable is generated by B2Program, the function for the mapping is implemented manually. | |||
4. Implement necessary messages sent between the ProB animator and the RL agent. | |||
Simulation should be a while-loop which runs while the simulation has not finished. | |||
* 1st message: Sent from ProB Animator: List of enabled operations | |||
** Meanwhile RL agent predicts enabled operation with highest reward | |||
* 2nd message: Sent from RL agent: Name of chosen action/operation | |||
* 3rd message: Sent from RL agent: Time until executing chosen action/operation | |||
* 4th message: Sent from RL agent: Succeeding B state as a predicate | |||
* 5th message: Sent from RL agent: Boolean flag describing whether simulation is finished | |||
Example code (line 70 - 113; particularly 86 - 113): https://github.com/hhu-stups/reinforcement-learning-b-models/blob/main/HighwayEnvironment/HighwayEnvironment.py | |||
To generate a RL agent for SimB, one can use the high-level code generator B2Program: https://github.com/favu100/b2program | |||
Given a formal B model, B2Program generates an RL agent which loads a given trained model and execute the necessary steps. This includes the fourth step described before. | |||
The third step still has to be implemented; in this step, B2Program only generates the templates for the mappings which are then completed manually. | |||
== Validation == | == Validation == | ||
Additional documentation is available here: SimB Documentation
SimB is a simulator built on top of ProB. It is available in the latest SNAPSHOT version in the new JavaFX based user interface ProB2-UI (https://github.com/hhu-stups/prob2_ui), The modeler can write SimB annotations for a formal model to simulate it. Examples are available at https://github.com/favu100/SimB-examples. Furthermore, it is then possible to validate probabilistic and timing properties with statistical validation techniques such as hypothesis testing and estimation.
SimB also contains a feature called interactive simulation. This feature allows user interaction to trigger a simulation. For interactive simulation, a modeler has to encode SimB listeners on events, triggering a SimB simulation. Interactive Simulation examples are available at https://github.com/favu100/SimB-examples/tree/main/Interactive_Examples.
More recently, SimB is extended by a new feature which makes it possible to load an Reinforcement learning Agent.
Technically, each step of the RL agent is converted into a SimB activation.
In order to simulate a RL agent in SimB, one must (1) create a formal B model for the RL agent, and (2) create a mapping between the state in the RL agent and the formal model, and (3) provide information to the formal B model again.
Reinforcement Learning examples are available at: https://github.com/hhu-stups/reinforcement-learning-b-models
To cite SimB as a tool, its timing or probabilistic simulation features, or SimBs statistical validation techniques, please use:
@InProceedings{simb,
Author = {Vu, Fabian and Leuschel, Michael and Mashkoor, Atif},
Title = {{Validation of Formal Models by Timed Probabilistic Simulation}},
Booktitle = {Proceedings ABZ},
Year = 2021,
Series = {LNCS},
Volume = {12709},
Pages = {81--96}
}
To cite SimBs interactive simulation, please use:
@InProceedings{simb,
Author = {Vu, Fabian and Leuschel, Michael},
Title = {{Validation of Formal Models by Interactive Simulation}},
Booktitle = {Proceedings ABZ},
Year = 2023
Series = {LNCS},
Volume = {14010},
Pages = {59--69}
}
Start SimB via "SimB" in the "Advanced" Menu after opening a machine.
Now, you can open a SimB file (JSON format) controlling the underlying formal model.
As of version 1.16 of ProB you can also use SimB
You can also open a SimB simulation dialog in the Animation menu of ProB Tcl/Tk. Additional options are:
A SimB file describes a list of SimB activations and SimB listeners to simulate the model. A SimB activation controls the simulation: it can trigger an event in the formal model after a specified delay and it can also trigger other activations. Probabilistic annotations and B formulas can be used to influence the chosen event and the triggered activations. The SimB listeners enable interactive simulation: they can respond to user interaction by triggering SimB activations.
The general structure of a SimB simulation is as follows:
{
"activations": [...]
"listeners": [...]
}
activations stores SimB activations, while listeners stores SimB listeners. activations must be encoded, listeners is optional and defaults to the empty list.
The SimB file always contains an activations field storing a list of probabilistic and timing elements to control the simulation. Probabilistic values are always interpreted as weights and thus may sum to any number greater than zero. There are two types of activations: direct activation and probabilistic choice. All activations are identified by their id.
A direct activation activates an event to be executed in the future. It requires the fields id, and execute to be defined. All other fields can be defined optionally.
{
"id": ...
"execute": ...
"after": ...
"activating": ...
"activatingOnlyWhenExecuted": ...
"activationKind": ...
"additionalGuards": ...
"fixedVariables": ....
"probabilisticVariables": ....
"transitionSelection": ...,
"priority": ...
}
A probabilistic choice selects an activation to be triggered. It requires the two fields id, and chooseActivation. chooseActivation is a Map of Key-Value pairs where activations (identified by their id) are mapped to a probability/weight. The probabilities are always interpreted as weights and may sum to any number greater than zero. Thus, a probabilistic choice is of the following form:
{
"id": ...
"chooseActivation": ...
}
In the following, an example for a SimB file controlling a Traffic Lights for cars and pedestrians (with timing and probabilistic behavior) is shown:
{
"activations": [
{"id":"$initialise_machine", "execute":"$initialise_machine", "activating":"choose"},
{"id":"choose", "chooseActivation":{"cars_ry": "0.8", "peds_g": "0.2"}},
{"id":"cars_ry", "execute":"cars_ry", "after":5000, "activating":"cars_g"},
{"id":"cars_g", "execute":"cars_g", "after":500, "activating":"cars_y"},
{"id":"cars_y", "execute":"cars_y", "after":5000, "activating":"cars_r"},
{"id":"cars_r", "execute":"cars_r", "after":500, "activating":"choose"},
{"id":"peds_g", "execute":"peds_g", "after":5000, "activating":"peds_r"},
{"id":"peds_r", "execute":"peds_r", "after":5000, "activating":"choose"}
]
}
Interactive elements in SimB are described by SimB listeners. A SimB listener consists of four fields id, event, predicate, and activating. This means that the SimB listener associated with id listens on a manual/user interaction on event with predicate after which activations in activating are triggered. predicate is optional and defaults to 1=1. Manual/User interaction is recognized via VisB and ProB's Operations View.
{
"id": ...
"event": ...
"predicate": ...
"activating": [...]
}
In the following, we parts of a SimB simulation from an automotive case study. The SimB simulation contains a SimB listener which is linked to two activations. The case study models the car's lighting system controlled by pitman controller, the key ignition, and the warning lights button.
The SimB listeners states that SimB listens on user interaction on the event ENV_Pitman_DirectionBlinking, to trigger two SimB activations blinking_on and blinking_off afterward. Practically, this means that a driver's input on the pitman for direction blinking activates the blinking cycle for the corresponding direction indicators.
{
"activations": [
{
"id": "blinking_on",
"execute": "RTIME_BlinkerOn",
"after": "curDeadlines(blink_deadline)",
"activating" : "blinking_off",
...
},
{
"id": "blinking_off",
"execute": "RTIME_BlinkerOff",
"after": "curDeadlines(blink_deadline)",
"activating" : "blinking_on",
...
},
...
]
"listeners": [
{
"id": "start_blinking",
"event": "ENV_Pitman_DirectionBlinking",
"activating" : ["blinking_on", "blinking_off"]
}
]
}
Instead of loading a SimB simulation as a JSON file, one can also load a Reinforcement Learning agent implemented in Python (.py). For the simulation to work, one has to apply the following steps:
1. Train a model of a Reinforcement Learning agent.
2. Create a formal B model (including safety shield) for the RL agent.
The operations represent the actions the RL agent can choose from. The formal model's state mainly represents the state of the environment. Safety shields are encoded by the operations' guards which are provided to the RL agent. Enabled operations are considered to be safe. Thus, the RL agent chooses the enabled operation/action with the highest predicted reward. The operations' substitutions model the desired behavior of the respective actions.
An example for the FASTER of a HighwayEnvironment is as follows:
FASTER =
PRE
¬(∃v. (v ∈ PresentVehicles \ {EgoVehicle} ∧ VehiclesX(v) > 0.0 ∧ VehiclesX(v) < 45.0 ∧
VehiclesY(v) < 3.5 ∧ VehiclesY(v) > -3.5))
THEN
Crash :∈ BOOL ||
PresentVehicles :∈ P(Vehicles) ;
VehiclesX :∈ Vehicles → R ||
VehiclesY :∈ Vehicles → R ||
VehiclesVx :| (VehiclesVx ∈ PresentVehicles → R ∧
VehiclesVx(EgoVehicle) ≥ VehiclesVx’(EgoVehicle) - 0.05) ||
VehiclesVy :∈ Vehicles → R ||
VehiclesAx :| (VehiclesAx ∈ PresentVehicles → R ∧ VehiclesAx(EgoVehicle) ≥ -0.05) ||
VehiclesAy :∈ Vehicles → R ||
Reward :∈ R
END
Lines 2-4 shows the operation's guard which is used as safety shield.
Lines 6-15 shows the operation's substitution describing the desired behavior after executing FASTER.
3. Implement the mapping between the RL agent in Python and the formal B model. This includes the mapping of actions to operations, and the mapping of information from the RL agent, particularly the environment and observation, to the variables.
An example for the mapping of actions to operations is as follows:
action_names = {
0: "LANE_LEFT",
1: "IDLE",
2: "LANE_RIGHT",
3: "FASTER",
4: "SLOWER"
}
Here, one can see that the numbers representing the actions in the RL agents are mapped to the corresponding operation names in the formal B model.
An example for a mapping to a variable in the formal B model is as follows:
def get_VehiclesX(obs):
return "{{EgoVehicle |-> {0}, Vehicles2 |-> {1}, Vehicles3 |-> {2},
Vehicles4 |-> {3}, Vehicles5 |-> {4}}}"
.format(obs[0][1]*200, obs[1][1]*200, obs[2][1]*200,
obs[3][1]*200, obs[4][1]*200) # Implemented manually
Remark: While the getter for the variable is generated by B2Program, the function for the mapping is implemented manually.
4. Implement necessary messages sent between the ProB animator and the RL agent. Simulation should be a while-loop which runs while the simulation has not finished.
Example code (line 70 - 113; particularly 86 - 113): https://github.com/hhu-stups/reinforcement-learning-b-models/blob/main/HighwayEnvironment/HighwayEnvironment.py
To generate a RL agent for SimB, one can use the high-level code generator B2Program: https://github.com/favu100/b2program
Given a formal B model, B2Program generates an RL agent which loads a given trained model and execute the necessary steps. This includes the fourth step described before. The third step still has to be implemented; in this step, B2Program only generates the templates for the mappings which are then completed manually.
Using a SimB file, the modeler can play a single simulation on the underlying model in real-time. The modeler can then manually check whether the model behaves as desired. Combining VisB and SimB, a simulation can be seen as an animated picture similar to a GIF picture. This gives the domain expert even a better understanding of the model. With SimB listeners, it is also possible to encode simulations that are triggered by manual/user actions.
A Traffic Light example (based on the SimB file shown in Using_SimB ) simulating the first 21 seconds is shown below.
Based on a single simulation, the modeler can generate a timed trace which is also stored in the SimB format. Afterwards, it can be used to replay a scenario. similar to real-time simulation.
Below, the resulting timed trace for the scenario in Real-Time Simulation is shown
{
"activations": [
{
"execute": "$initialise_machine",
"after": "0",
"priority": 0,
"additionalGuards": null,
"activationKind": null,
"fixedVariables": {
"tl_cars": "red",
"tl_peds": "red"
},
"probabilisticVariables": null,
"activating": [
"cars_ry_1"
],
"id": "$initialise_machine"
},
{
"execute": "cars_ry",
"after": "5000",
"priority": 0,
"additionalGuards": null,
"activationKind": null,
"fixedVariables": null,
"probabilisticVariables": null,
"activating": [
"cars_g_2"
],
"id": "cars_ry_1"
},
{
"execute": "cars_g",
"after": "500",
"priority": 0,
"additionalGuards": null,
"activationKind": null,
"fixedVariables": null,
"probabilisticVariables": null,
"activating": [
"cars_y_3"
],
"id": "cars_g_2"
},
{
"execute": "cars_y",
"after": "5000",
"priority": 0,
"additionalGuards": null,
"activationKind": null,
"fixedVariables": null,
"probabilisticVariables": null,
"activating": [
"cars_r_4"
],
"id": "cars_y_3"
},
{
"execute": "cars_r",
"after": "500",
"priority": 0,
"additionalGuards": null,
"activationKind": null,
"fixedVariables": null,
"probabilisticVariables": null,
"activating": [
"peds_g_5"
],
"id": "cars_r_4"
},
{
"execute": "peds_g",
"after": "5000",
"priority": 0,
"additionalGuards": null,
"activationKind": null,
"fixedVariables": null,
"probabilisticVariables": null,
"activating": [
"peds_r_6"
],
"id": "peds_g_5"
},
{
"execute": "peds_r",
"after": "5000",
"priority": 0,
"additionalGuards": null,
"activationKind": null,
"fixedVariables": null,
"probabilisticVariables": null,
"activating": null,
"id": "peds_r_6"
}
],
"metadata": {
"fileType": "Timed_Trace",
"formatVersion": 1,
"savedAt": "2021-03-03T11:04:08.460477Z",
"creator": "User",
"proB2KernelVersion": "4.0.0-SNAPSHOT",
"proBCliVersion": null,
"modelName": null
}
}
It is also possible to apply Monte Carlo simulation to generate a certain number of simulations. Here, all simulations are played without real time. However, it is possible for the user, to replay the generated scenarios with real-time afterwards.
The input parameters are:
Furthermore, there are two statistical validation techniques that can be applied based on Monte Carlo simulations: Hypothesis Testing and Estimation.
Hypothesis Testing expects the same parameters as Monte Carlo Simulation: Max Steps before Simulation, Number of Simulations, Starting Condition and Ending Condition.
The additional input parameters for Hypothesis Testing are:
Estimation expects the same parameters as Monte Carlo Simulation: Number of Simulations, Starting Condition and Ending Condition.
The additional input parameters for Estimation are:
For an estimated value e, a desired value d, and an epsilon eps, it checks for each simulation whether e is within [d - eps, d + eps]